For Persona 3 and Persona 4, Igor performs an arcane ritual that fuses a certain number of Persona cards together to create a new one, which summons a Persona within the protagonist's soul. In Persona 2, the Tarot Cards give power to the phone, which, combined with Belladonna's singing and Nameless' music, summons the Persona directly. In Persona, Igor uses his telephone to call the realm of unconsciousness, listens to a sad story from the other end which makes him cry, and the flood of emotion creates a rift that combines the two demons into the Persona. The method of summoning Personas in the Velvet Room significantly changes throughout the series. Just like the Cathedral of Shadows, the Velvet Room usually cannot fuse Personas that are higher than the protagonist's current level, although it can be surpassed in some later games, such as by paying the attendants after a certain Confidant rank in Persona 5. In Persona 3, Igor states that only those who have formed a contract can be guests. The room is invisible to all except those with high spiritual sensitivity. The purpose of the Velvet Room is always to manage Personas and use them in fusion. The Velvet Room often manifests itself differently in each subsequent game, but it is always covered in blue velvet and hosted by Igor. Persona 5 The Animation The Day Breakers.Persona 4 The Animation / Golden Animation.
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